![]() ![]() If you do not see the image, you can view the image by clicking directly on the URLĪtlas is ready, so we need material for it. I has described most optimal options, but you can experiment with TexturePacker option to get the best result for your atlas. Trim mode: none (Trim mode is only supported for GUI rendering) Now let’s configure our atlas.ĭata File: YourProject/Assets/Resources/TutorialAtlas_data.txt Texture File: YourProject/Assets/Resources/TutorialAtlas.pngĪlgorithm: MaxRect (Full version only) or Basic (available in the free version)Īllow Rotation: checked (Full version only) unchecked (free version) Open TexturePacker, and simply drag the textures inside. The TexturePacker Unity extension is available here:įor the first tutorial, we’ll pack textures for our scene (Assets are available in the TexturePacker Extension package under Assets/Extensions/TexturePacker/Tutorial/Art/AtlasSource). TexturePacker is available for download here: Auto generation of UV coordinates for Meshes.Supports TexturePacker features (rotation.Why use the TexturePacker Unity Extension? ![]() Note: Some features are not available in the free version.TexturePacker will allow you to easily and quickly create texture atlases for your game. Why you should use texture atlases in your game: Using with GUI (drawing GUI textures from Atlas, GUI Animation).Using with 3D object’s (animation, automatic UV).To get started as quick as possible, here is Video Tutorials Section (will be upgraded shortly) Both have a limited function free version in addition to the full version. There are two different versions of TexturePacker – The stand alone TexturePacker, and the TexturePacker Unity Extension. This is a tutorial on how to use the TexturePacker extension for Unity. ![]()
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