The premise of the game is quite simple – a huge variety of interconnected skills that you can level up in various ways. So unless I want to run and heal manually I’ll need to start acquiring some sources of damage reduction.Melvor Idle developed by Games by Malcs and published by Jagex brands itself as a Runescape inspired idle game. However, the boss here, the Elder Dragon, can dish out more damage than I can auto heal for. This is another dungeon filled with Melee Monsters so it looks like Magic is the way to go again. The next Boss pet I’ll need is from the Dragons Den dungeon. It took about two weeks but I’m happy at where my skill levels are now to continue to take on more dungeons. Training Magic led to the need to level up Runecrafting which lead to needing to leveling up Herblore so I could make potions to more efficiently craft runes to use for magic attacks. I could have done the Deep Sea Ship with melee combat but since it’s filled with other melee monsters I figured this was a good opportunity to start leveling Magic. There’s a rock-paper-scissors combat triangle in Melvor where Magic does more damage to Melee monsters, Ranged does more damage to Magic Monsters, and Melee does more damage to Ranged monsters. The Deep Sea Ship was my excuse to get my Magic level up. Much of my leveling over the last few weeks has revolved around getting my combat skills up to snuff to take on the next dungeon. Followed by Artic Yeti (+2% ammo preservation) from the Frozen Cave dungeon after 129 kills on Thursday. I unlocked Ayyden (provides +2% slayer coins) from the Deep Sea Ship dungeon on Tuesday after 454 kills. So far, I’ve gotten the pet from the first 8 dungeons. The first 9 dungeon bosses have a 1/350 chance of dropping a pet. In addition to counting towards completion these pets also provide small passive bonuses. My current project has been unlocking all of the Dungeon Boss pets. Here’s where I stand right now skill wise: Combat Skills Attack 79/99Īll skills over 99 are virtual levels based on additional experience gained after level 99 cap. It’s also the completion category that’s going to take the longest. Leveling the mastery up on an item applies permanent bonuses for that item. The Mastery system adds a secondary leveling system to individual items within a skill. This entails leveling up all of the skills to max, finding all the items in the game, facing off against all of the monsters, acquiring all of the pets, and maxing out all of the skill mastery. The ultimate goal on my Standard character is to get 100% Completion. The adventure mode character is fishing for whales which are a great money maker. The hardcore character is fishing for Leaping Broad Fish which provide a tiny amount of Strength XP. I have since relegated both of these characters for now to fishing while I focus on my Standard character. It’s also restricted to leveling skills up only as high as it’s combat level. In June, I also started a Hardcore character, which gets deleted on death, and an Adventure Mode character, which unlocks individual skills with money. For all intents and purposes this is a new character. When I came back to the game in June this new character had been sitting doing nothing but had maxed out Woodcutting and Fishing. It’s even published by Jagex now so it’s official.Īt some point, I must have started my Standard character over though I’m not sure when or why. As I’ve said before, idle games are my guilty pleasure and Melvor Idle is basically Runescape without having to walk around or ever log off. Mostly off until recently when I remembered it existed again in June. I’ve been playing Melvor Idle on and off for the past year and a half. Well, fun for me at least.This gives me a guaranteed easy post topic and will fill up the pesky weekend slot on Saturday. When thinking of ways to get more posts out for Blaugust I thought it might be fun to track my progress in Melvor week by week.
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